Reclaiming the Word

14 10 2009

I was visiting an office colleague today while our highly competent IT team was trying to ascertain just what was wrong with my computer. For the first time, said office colleague’s office mate was there and since work had come to a stand still thanks to my dead computer, I sat down to talk for a while. One comment led to another and I stopped for a second to consider the math of one of the statements. (I believe it was about the carbon capacity of the ocean and I thought about what was the fastest way to measure the liters of water in the ocean).

I remarked that I had to stop to think about this. The office mate said something to the effect of “Wow what a nerd you are” to which I happily told her the story of my college’s unofficial motto: “Where fun comes to die”. Upon which I was asked in disbelief, “Why are you admitting this?”

Why indeed. Consider: I read sci-fi, I play video games, I listen to opera and techno, I can out pun all but one person that I know, I devour knowledge, but most of all, I understand technology in a way few people do. Most people think an internal combustion engine or a computer or why the sky is blue are magic; I know enough to explain the mechanism to someone else. I’m decently good at math and I grok a fair amount of physics, economics and a few other fields to not be so that I am not confused when people far ahead of me try to teach me a thing or two. And I am not afraid to ask questions.

I pride myself for knowing more than most people. And I enjoy verbal swordplay and banter. And I enjoy intellectual discourse. And challenging mental problems. And reading. The pursuit of more knowledge is the single greatest joy of being alive.

So you know what? I am a nerd/dork/geek and proud of it.

If you are too, take the word back. It’s about our quest for information. Not their label for something they don’t understand. Not their label for those of us who revel in the quest for more.

Edit 1: And one more thing – I list the stuff above not because it makes me a genius, but because it tells you a little bit about my quest for knowledge. More information about a lot of things is infinitely preferable to more information about a few things. These are just some of the “nerdy”/”dorky”/”geeky” fields I look for information about – and from there, learn to tell others about. If that makes me a nerd/dork/geek, I am proud to be one.



Games: Halo 3

12 02 2008

I know I’m late to reviewing Halo 3, but I finished it only a few weekends ago and I was reluctant to review it without giving it a complete play through. So here’s my take on one of the most popular games on the Xbox360 ever.

Halo and Halo 2 were games that pushed the graphical bar on the original Xbox. They also pushed the game industry forward in other ways. One of my favourite parts about the original Halo was the AI – unlike other games, where computer controlled characters bored directly into your path of fire and were dispatched with a few seconds of button mashing, Halo gave us great opponent AI, with enemies ducking behind shelter, flanking in both directions and even working in teams to ensure that players were challenged and had to think. However, after I played Gears of War and Resistance: Fall of Man, I was not sure what unique tricks the Bungie team would have up their sleeves to make Halo 3 seem fun the same way that the original Xbox Halo was. Halo stood out because it was far ahead of anything on the Xbox in terms of graphics; Gears of War made every Xbox 360 game seem like so many jagged polygons.

Luckily there were a few things that stood out sufficiently to make Halo 3 my favourite game of the year.

First, the visuals aren’t up to par with Gears of War, or even, in some respects, the original GRAW, to say nothing of the sequel, GRAW2. Resistance too shone on the PS3 and Ratchet & Clank Future: Tools of Destruction is so pretty that it could be a self-directed Pixar movie. But where Halo 3 shines is in its level variety. After several hours of playing Gears of War, the bleak gray hopelessness of the war really got on my nerves. The dominant hues – gray, brown, black – shared visual space intermittently with dark gray, dark brown and octarine. Resistance had greater visual variety, but it too started using the standard mustard yellow-brown and gray by the time the third level rolled around. But Halo 3 mixes levels with bright green-blue shades with yellow and shimmering purple, white and red, and yes, even gray-brown. The overall effect is subtle, but it makes the game much more playable for extended periods of time. It’s no where near as dreary as are the other games, nor as monotonous as games such as, say, GRAW.

Second, where Halo 3 shines is in its cooperative multiplayer. Since The Outfit came out nearly 18 months earlier, there had been a dearth of Xbox titles that could be played together by more than two people. So instead of playing the game with just one of my friends, my Russian buddy, my Polish buddy and I played the game together across three timezones. It was easily the best online experience I’ve had. Giving instructions, following orders, and just plain charging across the environment with two of my best friends was about the best gaming experience I’ve had, at least, when we were not being sniped across the map (and really, even that was fun). While there were the occasional slow downs (and one instance of being abruptly kicked out of the game), the game gave us an euphoric experience that I will likely remember for a long time. At the Normal level, we finished the campaign in about four hours or so; playing on Legendary will likely take about an hour a level, so ten hours or so spread across our weekends.

Third, there was significant level variety. Mixing up time spent on vehicles, on foot and even in the air, I found Halo 3 to really push game play forward. And especially when playing online, there was a tremendous amount of fun in running alongside a vehicle or jumping out of a vehicle to fight on foot.

Finally, unlike many games, where it seems like you’re the only person in the war worth fighting (and thus are disproportionately targetted) Halo 3 gave me the first experience of what it might be like to engage in a “real” war. Shots were fired at me, but they were also fired behind me, and over me and in the opposite direction. One level in particular – near the end of the sixth, where you are tasked to take out two Scarabs simultaneously) stands out in my mind as the best possible illustration of this chaos. Flying in to drop onto the deck of the Scarab, I could see tanks grinding forward, jeeps laden with troops rolling just behind and infantry chasing hard behind. Playing that level the second time, in cooperative multiplayer simply bolstered that image for me – individual soldiers were running to join in combat or defend vehicles in groups and the chaos of war was evident everywhere. I’ve never seen a game quite like that, excepting a short, short section in Call of Duty 2 during a run across the desert supported by heavy vehicles.

As always, Bungie has pushed the bar on online play. I fondly remember playing the original Halo with my cousins on a local network, playing Halo 2 online with friends and with Halo 3, playing online has been elevated to an art. Despite the inevitiable clogging of the network around Christmas time and the rather juvenile players there (playing on Xbox Live is not recommended for those of you not willing to put up with at least some amount of rude language), it was fun to pit your brains against something other than a computer. The difficulty there is significantly harder, but the chances of your winning are much more varied – other people are as likely to screw up as you. One problem I ran into – and Bungie has acknowledged and scheduled a patch for – is the up-close melee. I found it bordering on the impossible to time two hits quickly enough to finish them off. Particularly when playing a smaller map, where spaces are limited and passages confined, I found it increasingly hard to play against people who had mastered the art of meleeing. It was not fun, and I’m glad Bungie has acknowledged this problem.

I would say this is one of the best party games that currently exist for the Xbox 360 – or, indeed, any console at all. I enjoyed my first playthrough on Normal, and am loving going through the game at Legendary. A note to those who play on Legendary - the Covenant Carbine is a seriously undervalued weapon. I initially found that it was an uneasy compromise between accuracy and fire-rate; after playing on Legendary, I found it easily the best weapon against all manners of attack. It was effective both as a melee weapon and as a long range weapon, particularly against computer-controlled snipers; coupled with grenades, and the quick use of cover, it made for an excellent short-range weapon as well. It may well become my favourite weapon in time – replacing the original Halo‘s pistol, and Halo 2‘s Battle Rifle.

If you want to play against me, feel free to send me a message; I’m usually home after about midnight GMT and can fire up the Xbox to play, or perhaps some time over the weekend works better. I usually play in short bursts for not very long since I can take a break from researching or applying to schools or jobs and play as a break. Sunday afternoon, however, there is usually a three time-zone party, so by all means, feel free to join in then!



Odds and Ends

8 12 2007

I was trying to think of a post that I’d want to write between now and Sunday which I’m trying to get my backup post ready for and I couldn’t think of anything I’d want to write about. So instead of writing nothing, I’ll get a couple of different things out in one post. Cool, eh?

Music: Halo 3 Soundtrack

If you’ve heard the played any of the Halo games, you’ll recognize the amazing work that Martin O’Donnell and Michael Salvatori put into creating just the right music for Halo. If you have bought the soundtracks for either of the previous games, though and liked it, well you’re in for a treat. Unlike Halo 2‘s music which changed radically from the original Halo‘s music – most notably the instruments – Halo 3 takes the existing excellence of Halo 2 and tweaks it with both interesting and radical variations on a theme. For example there is a piano refrain that dates back to the original Halo that goes “da-da-daaaa, da-da-daaaa” and has been used in almost every heavy action sequence in the Halo games and almost every piece of advertising for the game. Now the middle note in the refrain has been moved an octave lower and is more punctuated, making what was an otherwise a great instantly recognizable tune just a little bit more varied and interesting than the original.

Halo 3′s music release is similar to that of the original Halo soundtrack and contains all the actual in game music – some 140 minutes of heart-pounding and emotional music. This is unlike Halo 2, which saw two CD releases, one of which was a general atmospheric CD and the other the actual in-game music. However, there is a hidden track at the end of the second CD by some amateur band about the Halo experience that is probably not worth listening to, so stop after the 16th track on the second CD. If you liked the earlier Halo soundtracks, this is pretty much a no-brainer: you’ll love it. If you didn’t know there were earlier soundtracks, then this is a good place to begin – and work backwards. And if you’re a virtuoso, then feel free to download the sheet music, sans charge. Verdict: Buy.

Opera: American Opera Theater does Handel’s Messiah

If I had a penny for everytime someone told me they liked Handel‘s Messiah oratorio and I scowled, I’d have enough money to do a load of laundry. Messiah is an Easter-time performance that apparently is popular around Christmas time in the US. Not sure why. It’s also not a particularly good work by Handel – you should see Giulio Cesare if you want to hear a great Handel work – but it has its moments when performed by a competent orchestra at a rapid clip. American Opera Theater‘s orchestration was probably closest to this ideal, but why thus it’s so popular, I do not pretend to know or guess at; some theories include the American fascination for the Hallelujah Chorus from Act II. Unlike most versions of Messiah, this production staged it, albeit on a very bare stage filled with recently-purchased IKEA furniture. It was… odd. If you’re interested in a traditional singing performance, this is not for you. If you’re interested in Messiah but want something more interesting (read: controversial), this maybe your performance this season and it’s on again on Saturday the 8th of December and Sunday the 9th (i.e.: tonight and tomorrow night) at the Gonda Theater in Georgetown. However, there was much more interesting entertainment that came out the same day which would be a better use of your time. Both Michael Ludico and Tim Page were there, so you’ll see a review pretty soon at Ionarts (with an entertaining title if it gets past the Charlesitarium if the party allows it if he’s allowed to use it) and perhaps one at the Washington Post too.

More Amateur Feline Behaviour Analysis

I’ve continued trying to map the noises my now 8-month old kitten makes to what he wants. He does try really hard to speak when he wants something desperately, but he doesn’t quite have the capacity to say words exactly so. One long-term mystery was solved recently, so that’s worth sharing. This kitten came very well trained from either the shelter or his birth family. One of the things that in particular he does well is go to the litter if he has any urge to go at all; in all these months, even during the first few days, he has had no accidents and with luck it’ll remain that way.

However, his trainer seems to have taught him (or he has rationalized) to only go when a human is present and preferably just before eating. He still does the latter, which I appreciate, but the former is more of a problem, because he really doesn’t go without a human present. This creates problems – such as when I am in my room and my flat mate is not around; he squeaks and whines until you come out and then he promptly runs to the toilet. At least, that is how it used to work – now he squeaks for other reasons too, such as “come play”. I just figured out, however, that when he just wants someone to come out and play, he vocalizes starting with “m”, so we get “miau” or “myaa” and such. However when he starts with a “w” as in “weh” then he needs to go so he needs either me or my roommate to escort him to the loo.

It’s fascinating to see him try to communicate. I’m almost considering giving up economics for linguistics!

Phone Beeps and Boops

I’ve discovered that the two sliding portions of my Nokia N80, which are connected by a long, flat, ribbon cable, are coming apart and slowly causing the screen to fail. Either I can’t hear through the headset speaker, or the screen washes out, comes out blank or garbled. Looks like I will be out in the market for a new phone in the next few months when this fails entirely. Any suggestions?

On the flip side, I didn’t realize how loud the alarm was until Friday afternoon. I measured it at approximately 85db at 1m after about 15 seconds of beeping. To put it into perspective, that’s close to the limit of hearing damage. And I usually keep it less than 1m away, so probably not the best situation all around. But for what it’s worth, if having a good alarm clock in your phone is something of a key consideration, then the N80 is a good bet, even if it is slightly dated.

Meta

Posting will be a little light after the big backup post tomorrow or so. I have some work to get done quickly, and after that’s done, I’ll have time to play around with a few things and write a few more posts. I’d like to play my way through Assassin’s Creed and Mass Effect, but it’ll be a while, particularly Assassin’s Creed, since I’m getting my rear kicked on one of the training missions. Yikes. There’s also this tiny game called Super Mario Galaxy that I’d like to play. I plan to read more from my ever growing list of books which now includes a few more Kim Stanley Robinson novels, Jack McDevitt‘s The Engines of God, and a half-dozen others and re-read Dan Simmon‘s Hyperion Cantos. And I need to do some of those gadget resets and reformats and all that soon too! Once I’m done with that, I’ll have more time to post, and, as a bonus, I’m sure I’ll have stories to blog about as well.

Fun Fact: Most categoried post ever!



Darn it.

23 09 2007

Halo 3 comes out the same day as the first episode of House‘s fourth season. What a conflict! Let’s hope I’m mostly done with the campaign by 8pm, then.